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Feature Checklist

Track the shipped surface of the Skins product.

Runtime

  • [x] Resolve the selected launcher skin manifest for visible players.
  • [x] Recompose animated runtime textures from manifest revisions.
  • [x] Override player skins client-side without server-side geometry changes.
  • [x] Extrude opaque pixels for builder-selected 3D skin parts on Minecraft 1.21.2 and newer.
  • [x] Keep unmarked parts and players beyond 12 blocks on vanilla flat layers.

Launcher builder

  • [x] Toggle 3D rendering independently for each selected Pro skin part.
  • [x] Preserve the toggle through undo, redo, local storage, cloud storage, and resolved manifests.

Capes

  • [x] Animate Mojang and custom capes entirely client-side on Minecraft 1.21.2 and newer.
  • [x] Add spring inertia and subtle wind motion on top of the vanilla cape pose.
  • [x] Preserve vanilla visibility, equipment, and Elytra behavior.

Motion compatibility

  • [x] Keep Skins focused on texture rendering when Motion is installed.
  • [x] Let Motion own tracking, overlay editing, calibration, and avatar-state sync.
  • [x] Avoid skins:* avatar-state channels so Motion remains the canonical bridge.

Product

  • [x] Publish Skins as the active product in docs, release metadata, and workspace config.
  • [x] Keep Motion as a separate companion product for live motion and expression tracking.