Rule-based targets
Resolve spawn points by permissions, source world, and active region IDs.
Server-sided named targets, permission and region overrides, warmups, cooldowns, and spawn protection across Fabric, NeoForge, and Paper.
Spawn is a standalone server-side spawn system. It keeps target selection, policy checks, teleport timing, and spawn protection in one shared core, then adapts it to Fabric, NeoForge, and Paper.
/spawn Resolves the first matching target and either teleports immediately or starts a warmup, depending on the effective policy./spawnadmin status/spawnadmin reload/spawnadmin target save <id>/spawnadmin target set <id> <world> <x> <y> <z> [yaw] [pitch]/spawnadmin target delete <id>/spawnadmin target list/spawnadmin default set <targetId>/spawnadmin rule create <id> <targetId>/spawnadmin rule delete <id>/spawnadmin rule move <id> <index>/spawnadmin rule enable <id> <true|false>/spawnadmin rule match .../spawnadmin rule policy ...Spawn persists its source of truth in config/uebliche/spawn.json.
defaultTargetId picks the fallback target.targets stores reusable named world positions.defaultPolicy defines global defaults for warmup, cooldown, combat, and protection handling.rules override targets and policy pieces in strict order.Track feature progress in the checklist.